Old School Musings Response: Dungeon Antology Orthodoxies I Jojiro has churned out a bunch of these over on his blog, it has now come time for me to produce the easiest content ever: responding to someone elses blog.
Thinking In Rust Part 1: Types Rust is a programming language that requires you to change how you think.To learn a new programming language, you need to learn it's flavour of syntax. For many, once
Old School Musings How I run the thief. Old-school musings on the thief class. The thief is probably the most discussed class in all of Basic D&D. It has strange percentile mechanics not shared by any other class. It has backstabbing with
Old School Musings When is it? Old-School Musings on the passage of time. There are a lot of rules for the passage of time in D&D. Most take to my tastes completely the wrong approach. The most egregious place for this
An upgraded stream! I've upgraded my livestream with some animated components! The new overlays are super satisfying and I thought I'd write a blog post to explain them. Everything was made in illustrator,
Old School Musings The skills you didn't know you had. Old school musings on the B/X skill system. If there's one thing the OSR community can debate until the heat death of the universe it's skill systems. Some people hate them and want none of them, some people
Old School Musings What Is That Gem or Jewel? Old School Musings on Gems and Jewellery types. The 1st Edition of AD&D Dungeon Master's Guide is a wonderful resource for any referee to possess. In the section "Money (Gems & Jewelry)" there are roll tables
Old School Musings Did I Hit? Old School Musings On To Hit Resolution Systems. Modern Dungeons and Dragons (3rd Edition Onwards) have all adopted a unified hit resolution system. \[\text{d20} + \text{Attack Mod} \ge \text{Armour Class} \implies \text{Hit}\] Those well versed
Old School Musings YOU DIED... Would You Rather Not? Old School Musings on Hit Point Narrative Resolution There's always a bit of ludonarrative dissonance in gaming. It's something that's always impossible to avoid—when the narrative of a game and it's gameplay disagree slightly. The biggest place
Old School Musings Which Saving Throw Should I Use? Old School Musings On Saving Throws Saving throw names are a biproduct of the very traditional dungeon crawling environment they were built for. As such, their names can seem awkward and difficult to assign to certain
Game of the Year Rollup These awards are given to the best game I played in a given year. Not necessarily to the best game that came out that year. 2019Fate Stay Night ArtFate/stay
Old School Musings So You Want To Buy A Person? Old School Musings On Retainers Retainers are a core part of the old school D&D experience. Specifically here as in all posts on this blog I’ll be focusing on the basic and
Computer Science Securing of Social Content with Non-Disruptive Cryptography University of Reading Computer Science Bachelors Paper. Graded >77% (exact grade unknown). https://github.com/LLBlumire/papers/raw/master/CS3IP16.pdf LLBlumire/bsc-crypto-social-network-refProvides the Reference Implementation of my Bachelors
Computer Science Review of the paper "Evolution strategies as a scalable alternative to reinforcement learning" University of Reading Computer Science Part 3, Artificial Intelligence (2018) final paper. Graded 100%. https://github.com/LLBlumire/papers/raw/master/CS3AI18.pdf
Computer Science Land Cover Classification With Supervisied Learning University of Reading Computer Science Part 3, Visual Intelligence (2018) Task 1 Paper. Graded 92%. https://github.com/LLBlumire/papers/raw/master/CS3VI18.pdf
Computer Science Social, Legal, and Ethical Implications of the Employing of Fact-Checking Services on Social Media University of Reading Computer Science Part 3; Social, Legal and Ethical Aspects of Computing (2017). Graded 100%. https://github.com/LLBlumire/papers/raw/master/CS3SC17.pdf
Computer Science Technical Report on a Solution to the Convex Hull Problem for Multiple Complex Polygons in Rust University of Reading Computer Science Part 2, Algorithms and operating Systems (2017) Final Paper. Graded 90%. https://github.com/LLBlumire/papers/raw/master/CS2AO17.pdf
Computer Science The Process of Attacking a Legacy phpBB Server, and Gaining Elevated Privileges Without Proper Credentials University of Reading Computer Science Part 2, Databases and Information Security (2017) Final Paper. Graded 70%. https://github.com/LLBlumire/papers/raw/master/CS2DI17.pdf
Computer Science Predicting Unknown Linguistic Behaviour from Known Linguistic Behaviour University of Reading Computer Science Part 2, Neural Networks (2017) Final Paper. Graded 82%. https://github.com/LLBlumire/papers/raw/master/CS2NN17.pdf
Savage Worlds Lost in Space A savege worlds one shot I wrote back in 2018 https://github.com/LLBlumire/publish/raw/master/Savage_Worlds_One_Sheet_Lost_in_Space.pdf
Savage Worlds Gnoll Caverns A sheet of session notes I wrote for a one shot back in 2018. https://github.com/LLBlumire/publish/raw/master/Savage_Worlds_One_Sheet_Gnoll_Caverns.pdf
Conlangs Kebei, a laguage made in 14 hours. Kebei /kʼɛpɛi/ is a speed-conlang built for a challenge over the course of under 14 hours. The entire creative process was livestreamed, and the VODs are available on youtube. The
Conlangs Vahn, an Oligomorphemic Language Vahn /væn/ is an oligomorpheic language built of around 37 morphemes. It has been heralded a number of times on the subreddit and it’s associated communities as “the good